Uses This

1192 interviews since 2009

A picture of Philipp Stollenmayer

Philipp Stollenmayer

Mobile game designer (Okay?, Zip Zap, Pancake - The Game)

in developer, game, mac

Who are you, and what do you do?

My name is Philipp Stollenmayer, and I'm a mobile game designer. My most popular ones are Okay?, Zip Zap, and Pancake - The Game.

What hardware do you use?

I have a 13" MacBook Pro (Mid 2014), and a Magic Mouse. That's it basically, no external screens, no stands, no graphic tablet. Every 100 years, I use my Time Machine for a backup.

I test my games on an iPhone X, an iPhone 6, an iPhone 4S, an iPod 3G, an iPad Mini and an iPad Air 2. On the Android side, I have a Moto X, because it works with Google Daydream, and a Samsung Galaxy S2.

I try to make my games work on pretty old phones - that also makes debugging memory leaks easier.

And what software?

All of my games have been made with Corona SDK. I love it because it's super easy and super fast, and it cuts out all the unimportant and complicated stuff. Box2D physics are built-in, so I don't have to use any plugins. When it comes to programming I don't want anything but the original code, to have as little potential for traps as possible.

For code editing I use Sublime Text, and I always have only two code files: main.lua is the game itself, and data.lua is all data like the levels, texts, colors etc. A bit like HTML and CSS.

But for my next games I'm also learning Unity, to be able to make 3D games.

For image editing, I use Illustrator CS6 and Photoshop CS6, because I can't see why I should pay for those on a subscription basis. Normally I design my icons and stuff in Illustrator, to put together into a spritesheet in Photoshop.

I make the trailers with After Effects CS5.5 and Premiere CS5.5. I hope I can find a nice substitute for After Effects when it stops working because it's too old.

What would be your dream setup?

I'm a huge fan of space, so I have the smallest MacBook Pro, and only the minimum requirements. My hard drive is constantly full, but before I get a new MacBook Pro I have to become friends with USB-C. I like the satisfying magnetic pull of MagSafe too much, and don't want to own 100 adapters.

The Creative Suite is nice, but it is a shame that it can't be bought any more. I hate running costs, so I would rather use CS6 forever, but I fear that it will some day refuse to work anymore. Should try Affinity instead.

Uses This is supported by ZSA, makers of the Moonlander, ErgoDox EZ and Planck EZ keyboards. They also publish an awesome newsletter.