Uses This

A collection of nerdy interviews asking people from all walks of life what they use to get the job done

A picture of Chris Wade

Chris Wade

Game designer, developer

Who are you, and what do you do?

Hey! I'm Chris Wade and I'm a game designer, programmer, and artist. I made Sausage Sports Club, which is a physics game about floppy animals playing sports. I've also worked on games like Vacation Simulator, Battle Chef Brigade, Manifold Garden, and Mortal Kombat X. I like making/playing games with wide solution spaces, emergent systems, and stylized colorful art!

What hardware do you use?

I'm split between a laptop and desktop depending on my mood and how much serious focus my current work requires. The laptop is a Razer Blade 15, mostly because it's a MacBook but cheaper and with better specs. I got extra hard drive space because I'm unorganized and can't be bothered to clean up. My desktop is a boring custom build with an Intel i7, 32GB RAM, and NVIDIA GTX 1060. I'm most proud of the desk, which is an IKEA standing desk that I mounted the PC onto. I also use a Wacom for art stuff.

And what software?

Game Stuff:

  • Unity - I learned Unity in school and stick with it because it's easy to use. The process of going from idea to something shippable is shorter there than anywhere else, especially for the type of game I make. You should be able to think about tools and language as little as possible when designing, so I think C# is the best language we have for making games. Also, the community of people open sourcing stuff and sharing their process in Unity is amazing.
  • Visual Studio - It's a bit cliche to say at this point, but it's impressive how bloated this thing has gotten over the years. The only plugin I use is Visual Assist which adds a few navigation speedups I can't live without.
  • Photoshop - Photoshop is a swiss army knife that I can't imagine working without. From textures to UI mockups to promo art, nothing else even comes close. I hate paying monthly instead of once like the old model.
  • Maya - The first 3D software you learn sort of imprints on you, so I'm stuck with this one. I've been impressed by changes and improvements in Blender lately. Get friendly with the bevel tool and dig into that right click menu!
  • Github/SourceTree - I like Github's site for looking through files and commits and not having to host data on my own server. SourceTree has a clean interface and tabs for different projects. All version-control options suck, unfortunately.

Everything Else:

  • Evernote - This is the only notes app I've found that's available in the web, has great formatting options, copy/pastes correctly into other apps, and stores your notes (searchably) forever. I wrote this on Evernote!
  • Slack - Good tools are simple and intuitive. Finding old conversations, separating different organization chats while keeping each accessible, pinning messages, opt-in and out channels, private channels, and embedded video chat are all features of Slack that just work.
  • Trello - Again, good tools are simple and intuitive. You can organize things visually and by category. You can send a link to a specific card. You can make checklists and write comments with bold text and bullet point lists. You can tag relevant people on cards and hit a button to see cards relevant to you. I wish game making tools were this elegant.

What would be your dream setup?

I'm really happy with my standing desk desktop and laptop setup, but it would be nice to be within walking distance of a dog park or nature park. A lot of the really hard design and programming work happens away from computers, so having to drive somewhere for a relaxing walk is annoying. Also, I do my best work in a co-working environment with at least a few groups of people working on different projects. That sort of space can be distracting, but having people around with different perspectives to bounce ideas off and test prototypes with is well worth it.